Classification of Remote Sensing Image Scenes Using Double Feature Extraction Hybrid Deep Learning Approach
Volume-3 | Issue-2
Light Weight CNN based Robust Image Watermarking Scheme for Security
Volume-3 | Issue-2
Principle of 6G Wireless Networks: Vision, Challenges and Applications
Volume-3 | Issue-4
PROGRESS AND PRECLUSION OF KNEE OSTEOARTHRITIS: A STUDY
Volume-3 | Issue-3
Is Internet becoming a Major Contributor for Global warming - The Online Carbon Footprint
Volume-2 | Issue-4
Augmented Reality in Education
Volume-2 | Issue-4
A Study on Various Task-Work Allocation Algorithms in Swarm Robotics
Volume-2 | Issue-2
IoT based Biotelemetry for Smart Health Care Monitoring System
Volume-2 | Issue-3
Tungsten DiSulphide FBG Sensor for Temperature Monitoring in Float Glass Manufacturing
Volume-2 | Issue-4
GUI based Industrial Monitoring and Control System
Volume-3 | Issue-2
AUTOMATION USING IOT IN GREENHOUSE ENVIRONMENT
Volume-1 | Issue-1
Principle of 6G Wireless Networks: Vision, Challenges and Applications
Volume-3 | Issue-4
Classification of Remote Sensing Image Scenes Using Double Feature Extraction Hybrid Deep Learning Approach
Volume-3 | Issue-2
Light Weight CNN based Robust Image Watermarking Scheme for Security
Volume-3 | Issue-2
VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY
Volume-1 | Issue-1
Design of Digital Image Watermarking Technique with Two Stage Vector Extraction in Transform Domain
Volume-3 | Issue-3
Analysis of Natural Language Processing in the FinTech Models of Mid-21st Century
Volume-4 | Issue-3
PROGRESS AND PRECLUSION OF KNEE OSTEOARTHRITIS: A STUDY
Volume-3 | Issue-3
Image Augmentation based on GAN deep learning approach with Textual Content Descriptors
Volume-3 | Issue-3
Comparative Analysis for Personality Prediction by Digital Footprints in Social Media
Volume-3 | Issue-2
Volume - 1 | Issue - 1 | september 2019
Published
September, 2019
Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek's rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.
KeywordsVideo game Virtual reality mental stimulation Azure Kinect Myo armband
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